Nick Posted June 6, 2016 Share Posted June 6, 2016 Hi Everyone, I'm wondering if has anyone has had success with loading a Phaser game that makes use of Texture Atlases in Cocoon.JS. iOS won't allow the loading of JSON files via the filesystem and I can't see a way to hard code in the JSON config for a texture atlas. Has anybody successfully worked around this limitation before? Thanks. Link to comment Share on other sites More sharing options...
Nick Posted June 6, 2016 Author Share Posted June 6, 2016 Okay I should have read the docs. I can use the 4th parameter of load.atlas `atlasData`. atlas(key, textureURL, atlasURL, atlasData, format) Link to comment Share on other sites More sharing options...
VitaZheltyakov Posted June 6, 2016 Share Posted June 6, 2016 You use HASH or JSON? Link to comment Share on other sites More sharing options...
bambieee Posted May 21, 2018 Share Posted May 21, 2018 hey guys, I have the same problem. did you find the solution? Link to comment Share on other sites More sharing options...
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