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3dsmax exported babylon file mesh manuplation problem


Kemal UÇAR
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Hi all :)

I m newbie on Babylon since 2 days from Turkiye ;

I created a scene on 3dsmax and exported to babylon file format

scene working good on browser with textures (firefox) 

then  added a arcrotate camera is good 

added some lines and i can scale rotate etc lines worked :

now its a problem for me :( ;

i want manuplate a mesh in imported babylon file for scale rotate or move or change texture

i can see mesh name on mesh tree,

when i add this line on script file

mymeshname.rotation.y = Math.PI / 6;

scene cant load on browser :(((

How to select mesh in babylon file ?? and change scale rotation texture etc.  please help me 

 

its html file working

<!DOCTYPE html>
<html>
    <head>
        <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />

        <title>Babylon imported max</title>
        <!-- Babylon.js -->
        <script src="./JS/babylon.2.3.js"></script>
           <style>
            html, body {
                overflow: hidden;
                width: 100%;
                height: 100%;
                margin: 0;
                padding: 0;
            }

            #renderCanvas {
                width: 100%;
                height: 100%;
                touch-action: none;
            }
        </style> 
</head>
<body>
    <canvas id="renderCanvas"></canvas>
 
 <script>
    
    if (BABYLON.Engine.isSupported()) {
        var canvas = document.getElementById("renderCanvas");
        var engine = new BABYLON.Engine(canvas, true);
     
        BABYLON.SceneLoader.Load("", "kek.babylon", engine, function (Scene) {
   
           Scene.executeWhenReady(function () {
   
    var camera = new BABYLON.ArcRotateCamera("Camera", 0, 0, 50, BABYLON.Vector3(0,0,0), Scene);
        Scene.activeCamera = camera;
        camera.attachControl(canvas, true);
        camera.setPosition(new BABYLON.Vector3(0,2000,-3000));
        camera.lowerBetaLimit = 0.1;
        camera.upperBetaLimit = (Math.PI / 2) * 0.9;
     
            Scene.debugLayer.show();
     
    var lines = BABYLON.Mesh.CreateLines("lines", [
        new BABYLON.Vector3(0, 0, 0),
        new BABYLON.Vector3(1000, 1000, 500)
    ], Scene);

 

      
// PROBLEM HERE ???   ******************************************************  "kaldirim" is my mesh name in babylon file ***********         
      //  kaldirim.rotation.y = Math.PI / 6;
 // PROBLEM HERE ???   **********************

 

  
                engine.runRenderLoop(function() {
                    Scene.render();
                });
            });
        }, function (progress) {
            // To do: give progress feedback to user
        });
    }
  
</script>
 </body>
</html>

 

Thanks all :)

 

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Hi All :)

I solved this problem 

just added this var definition :

var newKaldirim = Scene.getMeshByName("kaldirim");        
    
            newKaldirim.rotation.y = Math.PI / 6;

then worked well :)

i found this way in forum topics   

thank you very much 

JCPalmer

Happy with BabylonJS  woot!!

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