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3dsmax exported babylon file mesh manuplation problem

Kemal UÇAR

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Hi all :)

I m newbie on Babylon since 2 days from Turkiye ;

I created a scene on 3dsmax and exported to babylon file format

scene working good on browser with textures (firefox) 

then  added a arcrotate camera is good 

added some lines and i can scale rotate etc lines worked :

now its a problem for me :( ;

i want manuplate a mesh in imported babylon file for scale rotate or move or change texture

i can see mesh name on mesh tree,

when i add this line on script file

mymeshname.rotation.y = Math.PI / 6;

scene cant load on browser :(((

How to select mesh in babylon file ?? and change scale rotation texture etc.  please help me 


its html file working

<!DOCTYPE html>
        <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />

        <title>Babylon imported max</title>
        <!-- Babylon.js -->
        <script src="./JS/babylon.2.3.js"></script>
            html, body {
                overflow: hidden;
                width: 100%;
                height: 100%;
                margin: 0;
                padding: 0;

            #renderCanvas {
                width: 100%;
                height: 100%;
                touch-action: none;
    <canvas id="renderCanvas"></canvas>
    if (BABYLON.Engine.isSupported()) {
        var canvas = document.getElementById("renderCanvas");
        var engine = new BABYLON.Engine(canvas, true);
        BABYLON.SceneLoader.Load("", "kek.babylon", engine, function (Scene) {
           Scene.executeWhenReady(function () {
    var camera = new BABYLON.ArcRotateCamera("Camera", 0, 0, 50, BABYLON.Vector3(0,0,0), Scene);
        Scene.activeCamera = camera;
        camera.attachControl(canvas, true);
        camera.setPosition(new BABYLON.Vector3(0,2000,-3000));
        camera.lowerBetaLimit = 0.1;
        camera.upperBetaLimit = (Math.PI / 2) * 0.9;
    var lines = BABYLON.Mesh.CreateLines("lines", [
        new BABYLON.Vector3(0, 0, 0),
        new BABYLON.Vector3(1000, 1000, 500)
    ], Scene);


// PROBLEM HERE ???   ******************************************************  "kaldirim" is my mesh name in babylon file ***********         
      //  kaldirim.rotation.y = Math.PI / 6;
 // PROBLEM HERE ???   **********************


                engine.runRenderLoop(function() {
        }, function (progress) {
            // To do: give progress feedback to user


Thanks all :)


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Hi All :)

I solved this problem 

just added this var definition :

var newKaldirim = Scene.getMeshByName("kaldirim");        
            newKaldirim.rotation.y = Math.PI / 6;

then worked well :)

i found this way in forum topics   

thank you very much 


Happy with BabylonJS  woot!!

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