Doyban Posted June 19, 2016 Share Posted June 19, 2016 After many hours of looking on this forum and not only it's time to ask directly for help. So guys my problem is how to integrate game request after click on exactly button. Here is integration with Facebook via .html file and it works correctly, the problem is how to do request acction after click button. When I applied code for request in .html file it was good, the problem is, directly after login there was window to send request - I don't want like that, I want after click. <script> window.fbAsyncInit = function() { FB.init({ appId : '611658819003576', xfbml : true, version : 'v2.6' }); // ADD ADDITIONAL FACEBOOK CODE HERE function onLogin(response) { if (response.status == 'connected') { FB.api('/me?fields=first_name', function(data) { var welcomeBlock = document.getElementById('fb-welcome'); welcomeBlock.innerHTML = 'Hello, ' + data.first_name + '!'; }); } } FB.getLoginStatus(function(response) { // Check login status on load, and if the user is // already logged in, go directly to the welcome message. if (response.status == 'connected') { onLogin(response); } else { // Otherwise, show Login dialog first. FB.login(function(response) { onLogin(response); }, {scope: 'user_friends, email'}); } }); }; (function(d, s, id){ var js, fjs = d.getElementsByTagName(s)[0]; if (d.getElementById(id)) {return;} js = d.createElement(s); js.id = id; js.src = "//connect.facebook.net/en_US/sdk.js"; fjs.parentNode.insertBefore(js, fjs); }(document, 'script', 'facebook-jssdk')); </script> Now it's time for phaser code, I tryed many many ways, it seems to me this is the closest create : function () { // this.onClick(); this.invite(); }, onClick : function () { window.open("http://phaser.io"); }, invite : function () { window.fbAsyncInit = function() { FB.init({ appId : '611658819003576', xfbml : true, version : 'v2.6' }); FB.ui({method: 'apprequests', message: 'Play with me in InfiniteHell!' }, function(response){ console.log(response); }); }; (function(d, s, id){ var js, fjs = d.getElementsByTagName(s)[0]; if (d.getElementById(id)) {return;} js = d.createElement(s); js.id = id; js.src = "//connect.facebook.net/en_US/sdk.js"; fjs.parentNode.insertBefore(js, fjs); }(document, 'script', 'facebook-jssdk')); } I guess it should be something with "window", the test "onClick" works perfectly. With Twitter share here should be just link, but with Facebook API I can't get it... - Intel XDK Debugger after click (with active "invite" function) doesn't show any errors, just blank page, - Firefox doesn't do anything, just stays in the same state - Menu, also without any errors in console - Chrome just shows this kind of error, nothing more, but I'm not sure it's about that... sdk.js:88 Uncaught TypeError: Cannot set property 'innerHTML' of null sdk.js:88 Uncaught TypeError: Cannot set property 'innerHTML' of null Any tips for beginner? It's my second game and first in Phaser, everything is working well expect integration with FB, maybe wanna help? Link to comment Share on other sites More sharing options...
Doyban Posted June 20, 2016 Author Share Posted June 20, 2016 Nobody? Now I see only one solution, that's add #fb_invite div in index.html, invite function inside .html and onclick call the function invite with request code. But maybe anybody know how to do it inside Phaser state? =( Link to comment Share on other sites More sharing options...
shohan4556 Posted June 20, 2016 Share Posted June 20, 2016 I am also following this post curious to know the solution Link to comment Share on other sites More sharing options...
Doyban Posted June 25, 2016 Author Share Posted June 25, 2016 Please close the topic, nobody helped =( Link to comment Share on other sites More sharing options...
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