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How to use the onAnimationComplete


isfuturebright
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  • 3 weeks later...

 

You mean something like this?

sprite.events.onAnimationComplete.add( yourFunction, yourContext); 

 

 

why doesn't work it?

	    player.animations.add('run')	    player.animations.play('run', 12, false, true);	    player.animations.onAnimationComplete.add(function(){			console.log("complete")		}, this);
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