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Using a Multidimensional array to Display sprites and Movements


thefootballguy
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I am trying to create a simple Multidimensional array that will add a sprite to the spot example [0,0]

I was following how this http://www.joshmorony.com/how-to-create-a-candy-crush-or-bejeweled-game-in-phaser/

was doing by doing something similar like:

this.tileGrid = [
    [null, null, null, null, null, null],
    [null, null, null, null, null, null],
    [null, null, null, null, null, null],
    [null, null, null, null, null, null],
    [null, null, null, null, null, null],
    [null, null, null, null, null, null]
];

but all I want is being change those  position in the grid to sprite and none of the animation just simply to be there.

 addTileItem: function(x, y){


    //Choose a random tile to add
    var tileToAdd = this.tileTypes[1];  

    //Add the tile at the correct x position, but add it to the top of the game (so we can slide it in)
    var tile = this.tiles.create((x * this.tileWidth) + this.tileWidth / 2, 0, tileToAdd);

    //Animate the tile into the correct vertical position
    this.game.add.tween(tile).to({y:y*this.tileHeight+(this.tileHeight/2)}, 500, Phaser.Easing.Linear.In, true)

    //Set the tiles anchor point to the center
    tile.anchor.setTo(0.5, 0.5);

    //Enable input on the tile
    tile.inputEnabled = true;

    //Keep track of the type of tile that was added
    tile.tileType = tileToAdd;

    //Trigger the tileDown function whenever the user clicks or taps on this tile
    tile.events.onInputDown.add(this.tileDown, this);

    return tile;

  },

I think I am overthinking the problem but I been at this for a while any help would be greatly appreciated.

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