Jump to content

FF Nightly WebGL texImage2D Error messages


JCPalmer
 Share

Recommended Posts

I was getting through my list of things I had to put on hold, and trying to get my SIMD morphing working post the syntax change.  I am using Firefox Nightly, 50.0a1(2016-07-04).  I seemed to actually add to my list, unfortunately.  Firefox 47 complains about navigator.mozGetUserMedia, microphone recording still works.  Nightly is forcing the change to navigator.mediaDevices.getUserMedia.  This thread is not about that, but if anyone knows how to enable it on Chrome, thanks!

In nightly, I am also getting WebGL errors for each texture I am loading, power of 2 .PNG files.

Quote

Error: WebGL: texImage2D: Chosen format/type incured an expensive reformat: 0x1908/0x1401

After a little searching, I think I found the right report for this.  Not really sure what this means, but also saw where you can specify the option when the context is created.  It did not make the message go away, regardless of whether I explicitly set to true or false.  Am I doing this right?

engine = new BABYLON.Engine(canvas, true, {premultipliedAlpha: true});

I see for a dynamic texture, you can specify that it be pre-multiplied in Engine . Unfortunately, I do know actually know what a dynamic texture is, video?  Thought would mention this for anyone that does.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...