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Change plane height at runtime


Hudo1979
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I created a plane by using 

this.plane = BABYLON.MeshBuilder.CreatePlane("plane", { width: 0.5, height: 10 }, scene, true);

and then I try to modify the plane height in rendering, but the height is not changed.

this.laserV.height = xxx;
 
But seems the plane height is never changed.
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