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Canvas2D sprite not showing up


steven_EXC
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Hey guys, I'm having a strange problem with Canvas2D stuff.

http://babylonjs-playground.com/#20MSFF#16
This link is right off this page http://doc.babylonjs.com/overviews/Canvas2D_Home. I've been to this page before and there's supposed to be a little man running down in the corner, but this doesn't seem to work anymore.  When I load this page up, nothing shows up for me. It's like the scene is completely empty. What's going on?

 

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6 hours ago, MasterK said:

yes. dont know if playground update.

but this display problem still exists with latest code. @Nockawa

I've just checked and the playground doesn't use the latest version of the source code. and with the latest I believe the issue is fixed. @MasterK did you try with the latest version and still have issue with the Sprite display due to texture loading delay?

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13 minutes ago, Nockawa said:

I've just checked and the playground doesn't use the latest version of the source code. and with the latest I believe the issue is fixed. @MasterK did you try with the latest version and still have issue with the Sprite display due to texture loading delay?

Yes.............

I use latest version. And sometime all srpites not display... not very often, but even 10% appears, it'll be terrible...

I don't know what's happened...

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Hello 
@Nockawa
3Weeks ago it was just nice, now you totally broke something.

I got a hard time hacking to get a texture showing up. roll the version where executewhenReady was working
http://www.html5gamedevs.com/topic/23540-canvas2d-pictures/

i don't know whats worng with create a defaulplane in the background with the same sprite texture and that dispose it when the canvas2d is ready.

 

 

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2 minutes ago, Nabroski said:

Hello 
@Nockawa
3Weeks ago it was just nice, now you totally broke something.

I got a hard time hacking to get a texture showing up. roll the version where executewhenReady was working
http://www.html5gamedevs.com/topic/23540-canvas2d-pictures/

i don't know whats worng with create a defaulplane in the background with the same sprite texture and that dispose it when the canvas2d is ready.

 

 

Sorry but I don't understand what you wrote. " roll the version where executewhenReady was working" and

"i don't know whats worng with create a defaulplane in the background with the same sprite texture and that dispose it when the canvas2d is ready."  do you have a PG of this issue?

Concerning the Sprite loading, the current version should really work, and it's always working for me, I just don't know what to do to help you guys.

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roll back is a term: maybe also my english is weak
https://www.google.de/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#q=roll back version

the current playground sprite2d is a mess, sorry. i really do much effort into it to display images on different pcs!!!

yes, its working on my pc too, but when when i switch my pcs its not working, sure you are not caching? be course the playground is caching the result. 

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