DigiHz Data Posted August 7, 2016 Share Posted August 7, 2016 I have been testing parallax with the standard material, and it is so cool. Documentation is here: https://doc.babylonjs.com/tutorials/Using_parallax_mapping My question is..... To use the parallax, It is required to have a diffuse texture in the material? (I have been testing around, and it seams to only work when having a diffuse texture in the material). Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 8, 2016 Share Posted August 8, 2016 Yep this is correct. You need both to produce the effect Quote Link to comment Share on other sites More sharing options...
DigiHz Data Posted August 8, 2016 Author Share Posted August 8, 2016 Thank you for confirming this. I did a lot of testing with all "channels" and i come up with the same conclusion. Diffuse texture is required for using parallax. This should be added to the documentation more clearly. https://doc.babylonjs.com/tutorials/Using_parallax_mapping Quote Link to comment Share on other sites More sharing options...
Wingnut Posted August 8, 2016 Share Posted August 8, 2016 Hi DD. Go ahead and do that addition... good idea. Welcome to the docs team! Thanks for joining! GitHub accounts start at the low low price of free. https://github.com/BabylonJS/Documentation/blob/master/content/tutorials/02_Mid_Level/Using_parallax_mapping.md There it is, waiting for your edit... calling your name. "DD! DD! Fix me!" Do the edit, make the pull request, hope it gets merge-approved, and then as soon as a new docs-build happens, it gets converted to HTML and appears on the website! Yay! Docs-contributor @DigiHz Data... super-hero! While you are there, could you fix @Nockawa's spelling of "tutorial" near the bottom? thx! (Do I seem to be begging for docs editing staff? If so, good, because I am doing exactly that.) heh Quote Link to comment Share on other sites More sharing options...
DigiHz Data Posted August 8, 2016 Author Share Posted August 8, 2016 Yeahhh. i am a contibutor now of documentation Added that diffuse texture is required. corrected @Nockawa spelling of tutrial to tutorial. Have i been a good boy Wingnut? BTW.....How do i add these blue names in a post? (clickable usernames) jerome 1 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 9, 2016 Share Posted August 9, 2016 Good job!!! (for clickable labels, just type @ and the name of your target) Quote Link to comment Share on other sites More sharing options...
DigiHz Data Posted August 9, 2016 Author Share Posted August 9, 2016 Thank's @Deltakosh Quote Link to comment Share on other sites More sharing options...
Wingnut Posted August 10, 2016 Share Posted August 10, 2016 Alright! @DigiHz Data! You are kicking butt! Excellent! Yeah, you're doing great, DD! Great looking/working datGUI in your texture demo, too. Don't ever leave, okay? Quote Link to comment Share on other sites More sharing options...
DigiHz Data Posted August 10, 2016 Author Share Posted August 10, 2016 I have no planing on leaving. But i am goimg to see my wife and family in Thailand from the 20th Aug to !8 Sept. But i have internet in our home there to, so i will still be available. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.