Jump to content

artomatix


Pryme8
 Share

Recommended Posts

Hi guys.  That might be a good addition to the third party material editor

Probably not apropos for a webGL framework/engine, though.

Still trying to convert BJS into a Swiss army knife, P8?  :)

I think the Babylon Income Generator is still the most requested future-feature, followed by the BJS expresso maker, real-world weather editor, real vehicle spawner, and then the girlfriend generator.

And the core team is SERIOUSLY dragging their feet... on adding those highly-requested features.  What the heck, huh?

Just having some fun... stay cool.  :)  Wouldn't it be nice to have those Artomatix features... at hardware level, though? 

Intel Texture Workstation Chip.  It sits next to the NVidia Audio Workstation Chip.  Yum.  (Hey, I get to dream, too, right?)

What have you two been doing lately?  Both of you coding Gods have sort-of wandered-off, lately.  Good to see you both.  Sorry if I derailed the thread topic.  (not really)  :)

Link to comment
Share on other sites

Im focusing on shaders this month now cause that's what I need to learn to finish my projects.  Im pretty sure I thought up a method that will be similar to artomatix but way more rudimentary.

What I was thinking is store like lets say 6 grass textures or dirt what have you in an array, and have all of them be tile-able with each other but with different key features on the main portion, then have my shader split the object up into blocks and randomly assign one of the textures from the array... blah blah but anyways that should simulate what they are doing correct?

Link to comment
Share on other sites

Oh, I think its much more complicated than that.  2 claims they state - "make any texture seamless" and "make an image continue in any direction, forever"... that's no small claim.

I think there needs to be some advanced pattern recognition and "averaging" algorithms happening... to accomplish that.  Processing time.  I doubt you will be able make this happen on-the-fly.  I think it starts with a web search... to see what seam-removal techniques are already coded/studied.  If it is a repeating pattern texture, perhaps a quick analysis could be done and some shader-built "putty" could try to remove the seam... or even try to continue the pattern... forever. 

But trying to putty-together a panorama photo... into a seamless 360 degree QuicktimeVR-like thing... phew... scary.  Major image analysis likely needed, and artifacts galore, I would suspect.  But... this tech is way over my little head... so why I am yapping?  :)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...