Jump to content

Proper way to generate a texture from a graphics object in v4?


Billy Williamton
 Share

Recommended Posts

  • 7 months later...
On 5.9.2016 at 10:02 AM, themoonrat said:

let graphic = new PIXI.Graphic();
// Make graphic however you want

// renderer is what was returned when you first created the pixi renderer via 'let renderer = PIXI.autoDetectRenderer()'
let texture = renderer.generateTexture( graphic);

 

Shouldnt it be "new PIXI.Graphics()" instead of "new PIXI.Graphic()"?

Pixi v4.x

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...