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Tilemap World Wrap


symof
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I am looking for a way to achieve this effect in phaser with the inbuilt tilemap render:

http://codeincomplete.com/games/tower-platformer/#flat

 

This is what I found in the examples 

http://phaser.io/examples/v2/world/world-wrap

However the world wrap is not very fluid, since when you go from the right to the left then the image just snaps on screen.

 

The only other topic that I have found simlar to what I want is this:

 

And it unfortunately has no solution.

I can obviously achieve this outside of phaser but... Can I do it in phaser? Or can I at least come close to it? I am expecting something better then the world wrap example.

Any ideas?

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