Jump to content

Timemap with multiple layers and spritesheets


scoots
 Share

Recommended Posts

I'm currently redoing the entire tilemaps section and it'll be ready for this months version, however even the current 1.1.3 version should support 1 tileset per layer, so the error may be coming from something else. Happy to investigate if you can provide some more details / samples.

Link to comment
Share on other sites

I think I was able to figure out the issue. when adding the tile map layers (game.add.tilemapLayer()) I had the top layer added first and the back layer added second. I thought the layer index attribute in game.add.tileMapLayer() would order the layers, but switching the order of the loading of the two layers seemed to do the trick. 

 

Thanks for the help!

Link to comment
Share on other sites

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...