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big number of textures and atlases in the game


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Hi I was working on a game with big number of textures and atlases. in init function, i have to initial may movieclip with mass animation (so many textures).

I found when the assets loaded successfully, the game seems to stuck for several seconds then show the game scene. if i remove those movieclips. it works like a normal game. do you think it is due to my massive animation in those big number of textures. is there any way or solution to solve this issue.


Thank you very much

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actually it is slow because i called "this._iconMovie = new PIXI.extras.MovieClip(this.currentTextures);" 

this currentTextures has over 100 texture. and i generate iconMovie for 15 times at the beginning.

if I dont generate iconMovie, everything is fast, the screen is shown after loading instantly.

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