al404 Posted September 16, 2016 Share Posted September 16, 2016 We are almost done with the project and I'm testing on different device: - iPad Air 2 - Lenovo tablet win 10 32bit on Intel Atom CPU Z3770 1.46Ghz 2Gb RAM Intel® HD Graphics - Tab S2 Android 6 - S7 Edge Android 6 on iPad an Windows tablet it is usable on Android device FPS si really low it gets low to 5fps is Android know issue with webgl, is it possible to get better performance on Android? Quote Link to comment Share on other sites More sharing options...
V!nc3r Posted September 16, 2016 Share Posted September 16, 2016 Have you try the optimization tips from the doc ? http://doc.babylonjs.com/tutorials/Optimizing_your_scene (especially the Turning AdaptToDeviceRatio off part) http://doc.babylonjs.com/tutorials/Optimizing_Your_Scene_with_Octrees http://doc.babylonjs.com/tutorials/How_to_use_SceneOptimizer How many RAM these devices have ? Quote Link to comment Share on other sites More sharing options...
al404 Posted September 16, 2016 Author Share Posted September 16, 2016 yes i already did it - Tab S2 has an octa core CPU and 3gb of ram - S7 Edge has octa core CPU 4Gb ram GPU Mali-T880MP14 they are pretty high end device not sure i compare android device GPU to windows tablet specs but the windows tablet is older and it only has 2Gb of ram and also run windows It seems to me that BABYLON.SceneOptimizerOptions in some case it disable music, is it possible that to get to minimum frame rate it does that? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted September 16, 2016 Share Posted September 16, 2016 Which browser are you using? Chrome or Android Browser? Quote Link to comment Share on other sites More sharing options...
al404 Posted September 16, 2016 Author Share Posted September 16, 2016 chrome seems to work better than android browser is it possible that it also goes smoother if i force desktop version? i'm not really sure there is a difference but it seems a litter smoother forcing desktop version Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted September 17, 2016 Share Posted September 17, 2016 al404 modern mobiles all have x2 or x3 resolution it is good quality for one frame but when you render live need a powerful graphics but if you can resize your canvas to x1 and scale that to correct size you see fps is up to 60 and you have good quality too test it it can be help canvas.style.width = x1.width; canvas.style.height = x1.height; renderer = new BABYLON.Engine( canvas, true); canvas.style.width = '100%'; canvas.style.height = '100%'; this maybe help dbawel 1 Quote Link to comment Share on other sites More sharing options...
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