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Phaser Tilemap Rendering - gaps in tilemap


campelo
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I'm creating a tilemap game using both phaser and tiled. 

As shown in the printscreen, I create the tilemap in tiled and everything looks fine.
I then feed the tilemap json to phaser and somehow it renders it with some gaps between objects.

Any thoughts on where are these gaps coming from and how to eliminate them?

tiled-tilemap-creation.pngphaser-tilemap-rendering.png

 

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