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Phaser make sprite.x == sprite_2.x?


PhasedEvolution
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Hello. I am trying to update a sprite position to be the same as another sprite position. I wrote "player.x = player_2.x" but the sprites don't move together ... Why is that and how should I do this? I think adding one sprite as child to the other won't work since I am working with the isometric plugin and it seems not to allow that ...

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