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Draw box (like a bridge) between 2 points


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Dang, @adam coming through again!

http://www.babylonjs-playground.com/#1RWE59#61 has exactly what I'm after. Seeing some twisting in my implementation, depending on where I place them, probably related to the world position.

I was heading down the path of adjusting rotation.y, but missed the swap of width and depth. I was hard coding the rotation.y and trying multiple values to see how it would affect it.. Your levelBox function is obviously much more appropriate ;)

Good news is that this still works well with physics.


@Pryme8 I've learned so much from this forum, and I'm focusing on Vectors now.


Thanks for everything guys



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Actually http://www.babylonjs-playground.com/#1RWE59#61 does show the same twisting, its just much less noticeable.

Added a 3rd sphere, and an OFFSET variable to make it more obvious when they are further apart: http://www.babylonjs-playground.com/#1RWE59#62

Still working through it obviously, but wanted to post the update that while the levelBox function certainly helps - there is still a slight twist.

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