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problems with velocity in arcade physics


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Hi guys, here is the simple snippet of some code. https://gist.github.com/lavokad/72d5eb8220c41ee65c5f49d46f3eccbc

The method moveToXY which is called in shoot method's body does take into account the velocity argument well. The bullet flies to the destiny slowly, even I pass a very high value. The game container is about ~5000px/~12000px size (I want the game and its images to render well on a big monitor). It has a player who is on ground trying to shoot a bullet up. Why doesn't this work as I expect?

Thanks in advance 

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