Jump to content

[SOLVED] - ShaderMaterial Default Program Location


MackeyK24
 Share

Recommended Posts

Right now, if you use a shaderPath = "MyShader" ... With no path info... it will look for the shader as "/src/Shaders/MyShader.vertex.fx".

That should load from the folder the .babylon file is in Just like textures... Right???

I think it would be MUCH easier if it did, JUST LIKE TEXTURES :)

Can we fix that... I don't know where in the code that is happening 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...