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Question re performance


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I've got a scene with loads of shipping containers which I need to look nice... Well, you know how it goes :)

Which would be more performant: adding poly detail to the model (it will be instanced), or use bump/normal mapping on simple boxes?

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@max123 My first guess would be low res bump/normal textures on simple boxes with flat sides.

But to really be sure you should do a small test in the PG,

You could make one of each and then instance them one by one, 25.000 times or something like that and see which type have the best performance by viewing the debug layer.

I would also suggest looking into the Solid particle system instead of instancing.

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