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Found 4 results

  1. Is there a way to use object-space normal maps instead of tangent-space normal maps? If not do you plan to support object-space normal maps, or world-space normal maps, in the future builds?
  2. Hi, I've got a scene with loads of shipping containers which I need to look nice... Well, you know how it goes Which would be more performant: adding poly detail to the model (it will be instanced), or use bump/normal mapping on simple boxes?
  3. If I'm not mistaken, Babylon currently supports tangent space normal maps. Is there any chance Babylon could support object space normal maps as well? I'm currently generating object space normals along with mesh quads and tiles within my diffuse texture. If I could just drop my object space normals in texture tiles as well, life would be peachy.
  4. Hi everyone, we’ve been working hard on optimization for the king of the games: chess. It has been 100% revisited. We shared about our technical researches. We are talking about Low Poly Retopology and 3D normal maps: http://www.jocly.com/node/374 About the game, here is a presentation video: If you want to give it a try you can play here: http://www.jocly.com/#/play/classic-chess Includes basic jocly features: - play vs computer, friends or other jocly users - chat room - video chat (WebRTC) - recorded games for replay - embedding tools - development tools Feedback very welcome Thanks. jerome