hen Posted October 24, 2016 Share Posted October 24, 2016 Hey all, as some of you already know, we are working on to port a three.js game to babylon.js since a while. One part of the app is a player character editor that involves morphing to the body and head mesh. With the old three.js version we did use morphtargets on the head and a optimized skeleton to scale bones for the body. Reason to morph the body by using bones was that attachments such as cloths are automaticly aligned to the applied changes. Actually with babylon we went running in to the problem that the bone size is part of the animation take matrix like explained in this thread: Morphing the body like we do with the face mesh is of course the better solution, because the design can be more detailed compared to the bone solution. Just this does not align skinned attachments. I created a demo playground http://www.babylonjs-playground.com/#GXIPL#7 that shows the problem at the belly area (if it doesnt load you might need to set a higher timeout). Im wondering if someone has an idea how this could be solved without to create extra morphs for each cloth item. Cheers Hen Quote Link to comment Share on other sites More sharing options...
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