fenX Posted October 26, 2016 Share Posted October 26, 2016 Hi, Is there a simple way to create instances of a mesh with its children (and grandchildren) meshes ? I have a tree made of a hierarchy of custom meshes : treeGround (juste a square ground for texture like tree roots, dirt and grass), a trunk wich has treeGround as parent, a branch wich has trunk as parent, and other branches wich are instances of the first branch and also have trunk as parent (and are moved and rotated around the trunk). When i try to create instance of treeGround i get only the ground, not the tree, same if i try to instanciate the trunk i dont get the branches. So is there a way to create an instance of the whole hierarchy ? Would cloning instead of instancing be better ? Quote Link to comment Share on other sites More sharing options...
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