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using createfromobjects to make objects that are rotated


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I'm making a game in Phaser using Tiled for level design. However, when I rotate objects in the object layer and use the createfromobjects function to generate those objects in the game itself, the x and y positions have been messed up. I've taken screenshots to demonstrate: 

In Tiled

In Phaser

How do I solve this? Is this a known bug with the current version of Phaser? 

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