ZackMFleischman Posted November 6, 2016 Share Posted November 6, 2016 Hi! So I'm ultimately trying to pick some meshes with textures that have transparency, but when they overlap, the transparent parts of the mesh still get picked. Playground: http://www.babylonjs-playground.com/#1UCP5L If you open up the console in the playground and click the 2 black circles in the center of the overlapping "impact" textures, you'll notice that it always picks the 1st texture (although you're clicking on 2 separate "visible" textures if you take transparency into account). I thought perhaps I could test to see if the texture color at the UV coordinates of the picked mesh is transparent, and if it was, I could temporarily mark that mesh as not pickable and pick again at the same location to get the mesh under it until I got something that isn't transparent (and then restore the isPickable state of everything). I still think that could work (although it seems terribly inefficient as I have to do several picks unnecessarily), but I frustratingly can't actually find a good way to get the texture color given the texture and some UV indices (obtained through the pickedInfo). Am I just missing something obvious? Is there not simply an analogous textureObject.getTextureColorAtUV(u, v) function? I'm also open to other suggestions to get more accurate picking with transparency taken into account. Thanks so much! Zack Quote Link to comment Share on other sites More sharing options...
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