md_lasalle Posted November 15, 2016 Share Posted November 15, 2016 Hi, I'm currently developing a game where in the preload phase I load a few images and a shader : this.load.image('title', 'assets/images/title.png'); this.load.image('subtitle', 'assets/images/subtitle.png'); this.load.image('particle', 'assets/images/particle.png'); this.load.bitmapFont('belleza', 'assets/fonts/belleza.png', 'assets/fonts/belleza.xml'); this.load.shader('sphere', 'assets/shaders/sphere.frag'); Unfortunately it seems that on mobile (tested chrome + safari on iphone5s running iOS 10), the page requires a reload for the filter to work. Any idea what I should be looking for? Desktop browser version works fine. Thanks. Link to comment Share on other sites More sharing options...
md_lasalle Posted November 16, 2016 Author Share Posted November 16, 2016 Just to add a little bit of info, I don't get any error code in the javascript console. I'm thinking that if on mobile, I'm going to force a page reload the first time the user loads it to circumvent this issue. Link to comment Share on other sites More sharing options...
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