TheTrope Posted November 23, 2016 Share Posted November 23, 2016 Hi ! When using two Sprite2D that overlap themselves (.png with transparency), the transparent pixels of the top one does not display the pixels of the second one. It behaves like a mask. Even overlaping a sprite2D (fully transparent png) over a rectagle 2D will make the rectangle2D to not be rendered in this area. Am i wrong or there is an issue ? Ping @Nockawa Thanks ! Quote Link to comment Share on other sites More sharing options...
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