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Repeat texture dynamique


Dad72
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The problem is also the same on a demo of the playground with the heigtmap. The textures are blurry when you are close. A distance is ok.
In an RPG game the camera is at character height, so close to the terrain. Which is a real problem for the quality of a game when the texture is blurry or pixelated.

There is missing "Detail Texture" in Babylon when the camera is close to a texture : http://www.rastertek.com/tertut13.html

For example Unity has something to increase the detail of the texture when the camera is close to that

https://unity3d.com/fr/learn/tutorials/topics/graphics/using-detail-textures-extra-realism-close

UnrealEngine also using detail texture

https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/HowTo/DetailTexturing/

I think that whatever I do, it will pixelize. Babylon will have to be able to support this functionality in the standardMaterial and dynamiqueTexture to gain quality in textures and to create worlds of quality. .

 

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I found an interesting link to create the shader and the material with a detail texture : https://gamedevelopment.tutsplus.com/tutorials/creating-realistic-terrain-for-html5-games-with-webgl--cms-24539

I'll try to experiment with it to see what it does. I will be able to find a solution at one point.

I will try to create my terrain editor separate, then share it for Babylon. It is something that is lacking in the present hour.

 

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