Richard C Posted December 8, 2016 Share Posted December 8, 2016 Hi again. I have imported a scene/mesh from Blender. I am experimenting with followCamera. When creating the camera it points from top down which is not what I want. I need to see the scene from the side not the top. I assume this is because Blender has z-UP rather than Y_Up although this is only a guess. What do I need to do to make the followCamera not point in the top/down direction but rather on the (Babylon) z-axis or x-axis. I see there is a follow Camera option in Blender. I have tried this but it didn't seem to work. Do I need to use constrain to object in Blender instead of lockedTarget in Babylon Help would be greatly appreciated. Thanks Richard C Quote Link to comment Share on other sites More sharing options...
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