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createEffectForParticles vs removeEffectForParticles


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Is there a function to remove an effect for particles?

You can create it with engine.createEffectForParticles(), but I can not find engine.removeEffectForParticles().

I saw that we could do it with _customEffect But can we do otherwise?

var effect = engine.createEffectForParticles("myEffect", ["time"]);
var particleSystem = new BABYLON.ParticleSystem("particles", 2000, scene, effect);

particleSystem._customEffect = null; // remove

particleSystem._customEffect = effect; // re add


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