rlisik Posted December 19, 2016 Share Posted December 19, 2016 Hello, I've encountered a problem on android firefox, game is running very slow. I get errors when creating sprites from atlas. Sprites in it has quite a lot of alpha. I found this topic: http://stackoverflow.com/questions/39251254/avoid-cpu-side-conversion-with-teximage2d-in-firefox which states that it's the problem with computation of alpha. Should I even care about this browser? Error: WebGL: texImage2D: Incurred CPU-side conversion, which is very slow. phaser.min.js:7:26785Error: WebGL: texImage2D: Incurred CPU pixel conversion, which is very slow. phaser.min.js:7:26785Error: WebGL: texImage2D: Chosen format/type incurred an expensive reformat: 0x1908/0x1401, Link to comment Share on other sites More sharing options...
Fatalist Posted December 19, 2016 Share Posted December 19, 2016 Does it print that warning only once, or every frame? How does CanvasRenderer perform? Link to comment Share on other sites More sharing options...
stupot Posted December 20, 2016 Share Posted December 20, 2016 Firefox has been doing this for quite a while now. More info here: https://bugzilla.mozilla.org/show_bug.cgi?id=1246410 rlisik 1 Link to comment Share on other sites More sharing options...
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