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[Solved] HolographicCamera gulping


JCPalmer
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I have added a new file, ../../src/Tools/babylon.tools.pvr.js, to config.json in the extras section right after the dds entry.  Gulp fails a test, but even if I made no changes, HolographicCamera (also in extras) causes the test to fail.  I am really just a user of Gulp, but I imagine the messy death that follows is just a symptom.

This is the output:

C:\Babylon.js\Tools\Gulp (master) ([email protected])                                                                     
λ gulp                                                                                                                  
[17:19:20] Using gulpfile C:\Babylon.js\Tools\Gulp\gulpfile.js                                                          
[17:19:20] Starting 'default'...                                                                                        
[17:19:20] Starting 'includeShaders'...                                                                                 
[17:19:20] Finished 'includeShaders' after 6.88 ms                                                                      
[17:19:20] Starting 'shaders'...                                                                                        
[17:19:20] Finished 'shaders' after 1.53 ms                                                                             
[17:19:20] Starting 'buildNoWorker'...                                                                                  
[17:19:20] Tested 38 tests, 38 passes, 0 failures: PASS                                                                 
[17:19:20] Tested 53 tests, 53 passes, 0 failures: PASS                                                                 
[17:19:20] Tested 115 tests, 115 passes, 0 failures: PASS                                                               
[17:19:21] ✗ FAIL: Missing 2 expected files: ../../src/Tools/babylon.tools.pvr.js, ../../src/Cameras/Holographic/babylon
.holographicCamera.js                                                                                                   
[17:19:21] Tested 70 tests, 69 passes, 1 failures: FAIL                                                                 

I see that a JS no MAP is being built, yet I get no error messages.  Is there a 2nd place these entries need to be made?

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Well, looks like with the latest npm update, the gulp command does not do a typescript compile.  You need to do a gulp typescript now.

Got the syntax in tools.pvr.ts, and changes in engine.ts ironed out, but am seeing errors in math.ts.  Does anyone else get these?

λ gulp typescript                                                                                     
[11:13:38] Using gulpfile C:\Babylon.js\Tools\Gulp\gulpfile.js                                        
[11:13:38] Starting 'typescript'...                                                                   
[11:13:38] Starting 'typescript-compile'...                                                           
..\..\src\Math\babylon.math.ts(242,65): error TS2339: Property 'Random' does not exist on type 'Math'.
..\..\src\Math\babylon.math.ts(242,80): error TS2339: Property 'Random' does not exist on type 'Math'.
..\..\src\Math\babylon.math.ts(242,95): error TS2339: Property 'Random' does not exist on type 'Math'.
[11:13:44] TypeScript: 3 semantic errors                                                              
[11:13:44] TypeScript: emit succeeded (with errors)                                                   
[11:13:45] Finished 'typescript-compile' after 7.76 s                                                 
[11:13:45] Starting 'default'...                                                                      
[11:13:45] Starting 'includeShaders'...                                                               
[11:13:45] Finished 'includeShaders' after 7.28 ms                                                    
[11:13:45] Starting 'shaders'...                                                                      
[11:13:45] Finished 'shaders' after 862 μs                                                            
[11:13:45] Starting 'buildNoWorker'...                                                                
[11:13:46] Tested 38 tests, 38 passes, 0 failures: PASS                                               

 

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I think the case is wrong for:

public static Random(): Color3 { return new Color3(Math.Random(), Math.Random(), Math.Random()); }

This compiles:

public static Random(): Color3 { return new Color3(Math.random(), Math.random(), Math.random()); }

Expect a separate PR for this very soon, though I did not test it.  No compile error has to be better though.  I could be fiddling with PVR textures for a while.

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