FlashyGoblin Posted January 2, 2017 Share Posted January 2, 2017 Looking for the best approach to create a simulated timeline of actions/events. For example, over a 2 minute timeline I would like to animate my camera around my scene on a curved path, and have numerous things happen at certain times in my timeline. I could create a timer/timeline object from scratch, but was wondering if there is a better BJS way of handling this. Imagine a camera navigating through a house, at 10 seconds in the door opens, at 15 seconds a light turns on, at 25 seconds a painting on the wall rotates and falls to the ground. Also looking for an approach to easily tweaks the timeline of events. Does this sound like something that should be handled within Unity or in code. Interested in everyone's thoughts. Thanks! Quote Link to comment Share on other sites More sharing options...
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