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Issues with Apple devices and music


Flowzer
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Hi guys,

i just started working with phaser, i need to make a game working with all devices (including apple's phones).

However this piece of code doesn't work with apple devices from chrome webdeveloppement tool even if it works  with android's one.

It also works after i used my mute button (i mute then unmute and it works on all devices). I made researches but i didn't find anything..

Hope you have a solution,

regards,

Flo

this.music = this.add.audio('background_music');
		this.music.play();
		this.music.loopFull();


		//sound button
		this.soundButton = this.add.button(0,0, 'sound_icon', this.toggleMute, this);
		this.soundButton.fixedToCamera = true;
		this.muteButton = this.add.button(0,0, 'mute_button', this.toggleMute, this);
		this.muteButton.fixedToCamera = true;
		this.muteButton.visible = false;



toggleMute: function() {
    if (!this.game.sound.mute) {
        this.game.sound.mute = true;
        this.soundButton.visible = false;
        this.muteButton.visible = true;
    } else {
        this.game.sound.mute = false;
        this.soundButton.visible = true;
        this.muteButton.visible = false;    }
},

 

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