mazoku Posted January 16, 2017 Share Posted January 16, 2017 What is better in terms of performance - one big atlas or 2-3 smaller ones? Link to comment Share on other sites More sharing options...
JakeCake Posted January 16, 2017 Share Posted January 16, 2017 One big one is better, but keep in mind maximum size supported for some graphic-units. I think the general rule is to keep atlases at or below 4048x4048. If you have to split them into multiple atlases, try to put sprites that would be drawn at the same time on the same atlas, like background images in one and foreground in another. That way you can minimize the number of texture-swaps to a minimum. Link to comment Share on other sites More sharing options...
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