BabyJS Posted January 16, 2017 Share Posted January 16, 2017 I'm using a FreeCamera, gravity,etc... and when i look at the sky and press W to go forward i go up and can fly, the same if i look at the floor and press back. I want that with WASD the camera moves without take the Y.rotation in consideration, because i still need to move the camera and rotate to look everywhere. How can i achieve that? I tried with "Camera.CamFrontX(Distance)" , Camera.DirectionX(AxisX, AxisY, AxisZ) ,etc... to fix the Y.Rotation value but never got the desired behaviour, sometimes the Y is limited and i can't climb ramps or stairs, other the collisions are not detected or other weird stuff. Quote Link to comment Share on other sites More sharing options...
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