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Question about sphere positions dynamically


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31 minutes ago, JCPalmer said:

If spheres were contained in an array:  var spheres = [ ];

Any time a sphere was added or removed,  I would have a function which (re-)positioned ALL of them in a loop, based on a center point, radius, the length of the array, and the index into the for loop.

Can you make an example plz ?

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    var spheresCount = 20;
    var alpha = 0;
    for (var index = 0; index < spheresCount; index++) {
        var sphere = BABYLON.Mesh.CreateSphere("Sphere" + index, 32, 3, scene);
        sphere.position.x = 10 * Math.cos(alpha);
        sphere.position.z = 10 * Math.sin(alpha);

        alpha += (2 * Math.PI) / spheresCount;

-> http://www.babylonjs-playground.com/#2KXLF6#0

Stolen from here: http://babylonjs.com/Demos/CustomRenderTarget/:D

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18 hours ago, Wingnut said:

Hey @JCPalmer... wouldn't you crap a log if Jim's last name was "Student"?  [ link:)

Nah, the impersonal nature of the internet is one its "features" (wing bait:P).  I didn't have the internet when I was in university. 

The best advantage I could get was going to the data center building, and using the keypunch machine on the loading dock.  No lines, and your print out came out really quick submitted from there.  You had to type standing up, but no competition from legions of Cobol muggles from the college of business.  Takes 100 cards to blow your nose in Cobol.

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