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Phaser P2 Tilemap Slopes


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If I use p2 physics what is the most effective way to add slopes to my tilemap? I use tiled.

I saw a solution here (below) where you make the tile layer with the slope tiles non-collidable, and you make an object layer on top of that where you draw polylines, and make the object layer collidable, but thats not that efficient if you design a level and want to try out a lot of variations.

So my question is, is there a more efficient way of doing this? For example like in ninja physics where you can associate the tiles with different shapes.

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