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[SOLVED] - Latest 2.6 - Preprocess Issue With HDR


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The latest webgl 20 and vertex array object might need a bit of tweaking or the generateBabylonHDR functions do.

the update cause more webgl error when using a pre processed HDR file produced using the generateBabylonHDROnDisk:


[.Offscreen-For-WebGL-0x7f9edb812e00]GL ERROR :GL_INVALID_OPERATION : glTexImage2D: invalid internalformat/format/type combination 0x8814/0x1907/0x1406
196/#UTEVJ#0:1 [.Offscreen-For-WebGL-0x7f9edb812e00]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.


I made a Test Pre Process HDR Skybox playground to show the problem... @Sebavan and or @Deltakosh ... I am pinging you guys here :)

also a A Regular HDR working sample is here

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9 hours ago, Sebavan said:

Yep I am onit (thx webgl 2) you ll have it tomorrow.

You da man Sebastian :)

They are FREAKIN beautiful.. Loads REALLY FAST ... Thanks man :)

Now i am going to make a "Skybox Generator Scene" to include in the toolkit that you can use to "BAKE" or "PREPROCESS your skybox" ... SWEET !!!


Gonna test the performance on mobile next ... Fingers Crossed !!!

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