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Blurred sprites


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The method you're using for setting the default scale mode is deprecated. The current way to do it is like this:


I took a look at the values of the baseTexture on your vulcan sprite, and the scaleMode seems to be set to 1 (nearest), so I think it should be working as-is. Maybe your auto-resizing of the game view is at fault here.

Or maybe setting PIXI.settings.SCALE_MODE has some side effects that will fix the problem. It might help you to take a look at the source in the github repo.

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20 minutes ago, PainKKKiller said:

It may be off topic, but I really wonder why with enabled  setting PIXI.settings.SCALE_MODE = PIXI.SCALE_MODES.NEAREST;

my fonts looks broken. Are there any ways to avoid that?

That's how nearest (point) texture filtering works. If you want smooth filtering use LINEAR instead


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