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Stop mouswheel zoom but keep rotating


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Hey guys,

I'm playing around with Babylon a little bit and the posibilities are amazing!

Maybe  a little to much at the beginning. This question maybe sounds silly for you but I still hope you can and will help me.

I tried to stop the camera zoom by mouseWheel but I want to keep the rotation but nothing I'm doing is working.

When I do this:

this.camera.attachControl(this.canvas, false, true)

I can zoom with the wheel and rotate with the keyboard and the wheel.

If I don't have this line I can't zoom but of course don't rotate either.

Is there a line I have to add or a parameter I need to set to false? I'm thankful for every suggestion.

Google wasn't much of a help.




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You can disable or remove inputs (mousewheel, keyboard, etc.). You can read about this here:  


A sample to show how you can disable the mousewheel input :

var cam = new BABYLON.ArcRotateCamera("cam1", 0, 0, 200, new BABYLON.Vector3(0, 0, 0), scene);

scene.activeCamera = cam1;
cam1.attachControl(canvas, true);



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