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TileSprite with Atlas


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I think there is a bug with TileSprite when using a frame of a sprite atlas instead of a single image. When I try to do this, the whole sprite atlas gets repeated instead of the desired frame.


So when I do:

this.game.add.tileSprite(0, 0, 800, 600, 'generalAtlas','pitchTexture1.png');


I get the whole atlas repeating.


I checked that it's not a problem with my atlas by trying the same thing but in a regular Sprite:

this.game.add.sprite(0, 0, 'generalAtlas','pitchTexture1.png');


This works fine.


Is this a bug? Or am I doing something wrong?



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