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WorldSpaceCanvas2D attach to mesh


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Hi everyone! And question again :) How I can attach the WorldSpaceCanvas2D to some mesh on my scene? Something like WorldSpaceCanvas2D.parent = myMesh. Or I need changing a canvas position and rotation in every frame? Then next question, how I can change the WorldSpaceCanvas2D position and rotation in worldSpace? Thank!

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The doc entry point is here: http://doc.babylonjs.com/overviews/canvas2d_home you'll find plenty of playgrounds at the bottom.

In the first time tutorial, there's a section about WorldSpaceCanvas and their relationship with 3D Scene Nodes  http://doc.babylonjs.com/tutorials/using_the_canvas2d#world-space-canvas

Finally I think this PG (also referenced in the doc entry point) will do what you're looking for: http://babylonjs-playground.com/#1KYG17#1


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