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One object contains another, how to check ? Phaser or P2


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I need to check if one object (Sprite/p2 body/shape) contains another object.

In p2 documentation I found only Contact event, but I need to know when body inside sensor or other area.
In Phaser I found Phaser.rectangle.containsRect, this is what I need but Rectangle do not support rotation as I understand. So fail ((

With AS3 and Nape I did it this way:
if(Geom.contains(outShape, inShape)){.....}

How I can do it in Phaser and/or p2 physics ?

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