Jump to content

One object contains another, how to check ? Phaser or P2


FreeS
 Share

Recommended Posts

I need to check if one object (Sprite/p2 body/shape) contains another object.

In p2 documentation I found only Contact event, but I need to know when body inside sensor or other area.
In Phaser I found Phaser.rectangle.containsRect, this is what I need but Rectangle do not support rotation as I understand. So fail ((

With AS3 and Nape I did it this way:
if(Geom.contains(outShape, inShape)){.....}

How I can do it in Phaser and/or p2 physics ?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...