Jump to content

[SOLVED] Camera orientation


Recommended Posts

I'd like to roll the camera (UniversalCamera) (rotate about the z-axis), but...

There is no cameraRotation.z property.

The rotation property has no effect.

Changing the upVector "works", but input control is applied as though the camera isn't rotated.

Making the camera a child then rotating the parent works (so far), but seems overly clunky.

Is there an easy, elegant way of rotating the camera about the z-axis?


Link to comment
Share on other sites

  • CarlBateman changed the title to [SOLVED] Camera orientation

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...