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Found 3 results

  1. I'd like to roll the camera (UniversalCamera) (rotate about the z-axis), but... There is no cameraRotation.z property. The rotation property has no effect. Changing the upVector "works", but input control is applied as though the camera isn't rotated. Making the camera a child then rotating the parent works (so far), but seems overly clunky. Is there an easy, elegant way of rotating the camera about the z-axis? TIA
  2. Here is one simple Demo example made with babylon.js Under project section Roll Shadow https://ajna4taiga.no-ip.org/ajna4taigaWeb/ (very awsome babylon.js) (if anybody is interesting in any this is welcome) even developers for new releases and physics testing...
  3. Hi there, noob here. I'm looking for a way to make the FreeCamera rolling (rotating around Z axis) using keyboard, a key for clockwise rotation and another for reverse clockwise rotation. This way I can control for instance a spaceship in 1st or 3rd person POV in space. I've games like Wing Commander or Descent in mind. Sorry if it has already been answered, I've not been able to find it. Thanks in advance.
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