AlbertTJames Posted March 3, 2017 Share Posted March 3, 2017 Hey everyone, I have a very simple 2D "minigame" that looks like this (please don't mind the uglyness) : So very simple, only one sprite and a couple of shapes. But my computer (macbook pro) often starts heating up while running the task. So I ran a memory audit (around 700ko increase per minute, that are due to me storing a lot of stuff) and also ran a CPU profile with devtools. Here are the results of the CPU profile: I was wondering if those results seemed ok to you ? @Nockawa Or do you think I might be doing something wrong in the code? (too large to share) When I look at the engine.fps I am at around 60fps, so perfect on that side. The game will be used by around 300 people all over the US with all sort of computers, mine is a high end macbook pro of last year (with of course a shity gpu but still pretty common for macs): 2.2Ghz i7 - 16Gb ddr3 - Intel iris pro 1536 mb - Mac/OS sierra using Chrome Canari Thanks ! Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.