Raitch Posted March 5, 2017 Share Posted March 5, 2017 Currently in my project I've ended up using around 10 ScreenSpaceCanvas2D class and controlling them with the .levelVisible boolean. I'm curious on if this is bad practice or not. Does it drain a lot more from Babylon even though they are hidden? I am currently considering remaking a part of my project to only use 1 ScreenSpaceCanvas2D and have Group2Ds instead for each part with relevant caching. Is that considerably superior to do? Thanks! Quote Link to comment Share on other sites More sharing options...
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