TaylorN Posted March 7, 2017 Report Share Posted March 7, 2017 Hi, I'm trying to get a sprite to spawn within a polygon I've drawn in Tiled. I've imported the polygon like so: this.bunyipSpawnZone = new Phaser.Polygon(polygonSpawn[0][0],polygonSpawn[0][1],polygonSpawn[1][0], polygonSpawn[1][1],polygonSpawn[2][0],polygonSpawn[2][1],polygonSpawn[3][0], polygonSpawn[3][1],polygonSpawn[4][0],polygonSpawn[4][1],polygonSpawn[5][0],polygonSpawn[5][1]); polygonSpawn is the corresponding Tiled map object. Which is an array where [0] is the x coord and [1] is the y. this.bunyipSpawnZone returns a Phaser.Polygon with seemingly appropriate x and y coordinates. Phaser.Polygon_points: Array[6]0: Phaser.Pointtype: 25x: 158y: -6__proto__: Object1: Phaser.Pointtype: 25x: 20y: -852__proto__: Object2: Phaser.Pointtype: 25x: 902y: -852__proto__: Object3: Phaser.Pointtype: 25x: 892y: -996__proto__: Object4: Phaser.Pointtype: 25x: -96y: -978__proto__: Object5: Phaser.Pointtype: 25x: -114y: 0__proto__: Objectlength: 6__proto__: Array[0] area: -300120 closed: true flattened: false points: (...)type: 12 But the area is negative??? Why is that? And I can't seem fill in the area with graphics.beginFill() to verify that the polygon is in the right place. I tried using .contains for debugging as well, but that's also not giving me a true when I expect it to. Again the end goal here is to have an enemy spawn somewhere randomly in the polygon. But it seems I can't get a polygon working right. the github is https://github.com/nodes777. Any help would be appreciated. Thanks! Quote Link to comment Share on other sites More sharing options...
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